Join The Infernal Brotherhood in this actual play of the Star Wars: The Roleplaying Game adventure A Pyke Problem. Join live in YouTube chat and share your thoughts on the adventure and player characters. You can learn more about Star Wars: The Roleplaying Game here: https://en.wikipedia.org/wiki/Star_Wars:_The_Roleplaying_Game
You can pick up the original sourcebooks as PDF’s here: https://www.starwarstimeline.net/Westendgames.htm
Cast:
- Melkor Sindar | Retired Imperial Captain | Cameron
- Trebor “Tre” | Minor Jedi | Robert
- Sawasrau Foask | Smuggler | Dayna
- Sirix Dark Star | The Outlaw | Kyle
Game Setup:
Last Time on Star Wars: The Roleplaying Game: Sanna Auter, Melkor Sindar, and Trebor were directed by a Rebel agent named Tiree to meet him at Mesa 291 on Bothan’s Planet. He promised to meet them there and fly them in a shuttle to a Rebel base where they can join the Alliance. Unfortunately, the Imperial Security Bureau (ISB) broke Tiree’s cover. Alert to this threat, Tiree left his trusted astromech Droid, R2-D0 (“Deo”), and some supplies in the mine for the PCs. Then, with ISB agents only moments behind him, Tiree flew off in the shuttle to draw the Imperial forces away from the mine.
Tiree bought time for the PCs, but not much. A cunning ISB agent named Barezz guessed that Tiree was recruiting Rebels. Barezz immediately led a squadron of stormtroopers to the mine to capture any Rebels he found. The heroes were frustrated to be met by Deo rather than Tiree, but with the threat of Imperial imprisonment or worse, they collected the gear, and started navigating the mine’s unstable tunnels, looking for the hangar bay. Some of the tunnels collapsed, and the heroes exchanged fire with the stormtroopers before descending a mining shaft as flames many levels down began to ascend the shaft. They make it to the hanger where they find a barely conscious Tiree, his crashed ship, and AT-AT’s incoming.
Caught between a rock and a hard place, they search the hanger to discover y-wings, and fly out to connect with the alliance. Having been met by Gursh Forchees, a Twi’lek rebel recruitment commander, the heroes were brought into the outer alliance circle.
Star Wars: The Roleplaying Game 30th Anniversary Edition
Few books or games have had as enduring an impact upon the Star Wars galaxy and its fans as Star Wars™: The Roleplaying Game. Originally published by West End Games in 1987, it arrived at a time when the future of the Star Wars galaxy was uncertain, and it captivated a whole generation of gamers with rules and guidelines that made it possible to design and enjoy adventures truly worthy of the Star Wars universe and its ongoing space opera.
Now Fantasy Flight Games is proud to offer faithful recreations of this influential rulebook and The Star Wars™ Sourcebook. Our Star Wars™: The Roleplaying Game 30th Anniversary Edition is a limited edition set of both books, printed with higher quality than the originals and packaged in a stylized slipcase.
These books were sent to Timothy Zahn as references when he started to develop Grand Admiral Thrawn and his Thrawn trilogy. They introduced materials that were later adopted into Star Wars canon, such as the names of alien races like the Twi’lek, Rodians, and Quarren. They even inspired members of the Lucasfilm Story Group as they worked on their writers’ bible.
Now, Fantasy Flight Games is proud to return Star Wars: The Roleplaying to print as a collectible set of two high-quality, hardbound books presented in a stylized slipcase. You’ll find all the original game materials—just as playable as ever—and they’re presented with the same graphic design and fake, in-universe Star Wars advertisements for the Imperial Navy, the R2 astromech Droid, and more.
Even the books’ use of black-and-white, blue ink, and full color sections have been recreated, along with its use of still photos and concept art, some of which have been updated for this new 30th Anniversary Edition. Finally, the books come with a foreword by Pablo Hidalgo, one of the creative executives on the Lucasfilm Story Group.