Djinn - The Stalkers | The Instruments | In Nomine | Eviliv3

Djinn – The Stalkers

Let’s learn about Djinn – The Stalkers, a Band of Demons in the tabletop role-playing game In Nomine. In Nomine is a role-playing game designed by Derek Pearcy and published in 1997 by @Steve Jackson Games. You can learn more on the official website here: http://www.sjgames.com/innomine/ or the Wikipedia page here: https://en.wikipedia.org/wiki/In_Nomine_(role-playing_game). You can buy In Nomine products here: https://www.drivethrurpg.com/browse/pub/12199/Steve-Jackson-Games/subcategory/28908_30775/In-Nomine?affiliate_id=50797  

Time Stamps:

About In Nomine

Written by Derek Pearcy + Illustrated by Dan Smith

Edited by Jeff Koke, Steve Jackson, and Susan Pinsonneault

Cover art by John Zeleznik (first printing) and Christopher Shy (second printing)

In Nomine is a modern roleplaying game in which the players take the part of celestial beings – angels and demons – as they struggle for control of humanity and themselves. The celestials, powerful though they may be, are merely pawns in a much larger game being played by their Superiors, the Archangels and Demon Princes. Based on the best-selling French RPG by the wonderfully diabolical Croc!

In Nomine won the Origins Award for Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1997.

Transcript

Cold Open

The truth is, Djinn simply don’t give a damn.

Intro

Welcome to Eviliv3, the live media commentary show that answers the question, can you escape a Djinn that’s attuned himself to you? Subscribe if you’re new to the channel, because today we are continuing our In Nomine series with this episode, Djinn – The Stalkers, A Band of Demons.

Discussion

Djinn are sarcastic and disdainful, they just don’t get excited. If they did get excited, it would be like admitting that they cared about something other than themselves, and that is not something Djinn are capable of doing. They much prefer to move slowly, nonchalantly, slouching through life without regard for anyone or anything else.

Resonance

As Djinn are the infernal mirror to the divine Cherubim, a Djinn’s resonance in the symphony is for the set patterns he has attuned himself to through physical contact. This pattern may take any form, be it a person, an object or a place. While attuned, the Djinn will know its exact location and condition! This usually lasts for less than a week.

In fact, due to this resonance, Shedim resent the Djinn as they hop from vessel to vessel. The Shedim resent the notion that anyone would be able to track them, and hence attempt to make the Djinn the butt of any nasty joke they may conceive of. This is reciprocated by the Djinn who can’t seem to understand the Shedim’s insistence on not being tracked.

Dissonance

The Djinn are in a constant struggle between what they refuse to care about and their innate need to be cared about themselves. As their counterparts the Cherubim gain Dissonance when their attuned target is hurt, this is not the case with Djinn. The Djinn don’t necessarily care at all if their attuned is hurt, it just can’t be hurt by their hand! Of course, if their attuned requests to be harmed by the Djinn, well, it would be rude not to oblige wouldn’t it?

The Djinn will generate notes of Dissonance only if they betray the object of their attachment. This generates some pretty strange attachment issues, even after the attunement has ended. This obsession of the Djinn’s is his darkest secret, and they will do anything to hide it until the infatuation ends.

Manner and Appearance

A Djinn emulates the brassy instruments of diabolical anger in the symphony, often wailing lonely and angry tunes into the night. You will find no more cynical demon in Hell. Their hearts are desolate from pushing their sentimental souls away from the divine. This leads them often to be discovered brooding in a darkened corner.

In the Corporeal realm, their vessels tend to be stocky, dense and strong. Though most do not put any effort into their outward appearances, as vanity is seen as a weakness among them. If you find a neat and organized Djinn, you can be sure they are also miserably compulsive.

In the Celestial realm, Djinn’s appear as various dark animals, as if they escaped some surrealist’s dream. In general they get along fairly well with others of their kind, as they know that no one else could understand how tough it is to be a Djinn. They would naturally never admit to this however.

Game Mechanics

It only takes a touch for a Djinn to attune themselves to as many patterns as they have Celestial Forces. The check digit of the successful roll will inform you how many days they will be attuned to them. It only takes another touch to renew the attunement, and no roll is needed. If the check digit is a 6, the attunement will stay until the Djinn makes a Will roll to remove it. This Will roll is adjusted by the number of days left on that attunement. 

Attunement to a pattern means that the Djinn cannot cause it physical harm, unless the person relieves him of that responsibility. If a Djinn fails his Will roll to remove the attunement, they become lost in unholy, selfish devotion and gain a note of dissonance. This dissonance will fade when the attunement finally ends. 

As you can see the Djinn are a bit of a double edged sword with their resonance, but they are the demons to be if you are running a search and rescue, or protection based adventure. I would highly recommend this band of demons to anyone with a selfish streak. 

Outro

Thank you for watching today’s In Nomine episode. Subscribe and ring the bell if you are new to the channel. Don’t forget to click the like button and comment to let others learn about this award winning role-playing game and this channel.

And as always, remember that evil spelled backwards is live, so get out there and Be Evil!

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